I'm making a rngdle-inspired website where you click a button to generate a Rubik's Cube scramble and get custom rarity based on how fast the cube can be solved using a custom alg, and get cards / achievments on how rare the scramble is (for example: have a flipped edge -> superflip card). I'm having a ton of fun with Three.js
Smoll Desktop Yapper called R.O.S.C (Really Original Sarcastic Companion) I've been working on for 2 months now. Here are some dumb things he can do
• Yap
• WiFi Memory
• Smoll Keyboard
• Cool FacesHe's still not fully functional without a computer since I'm still communicating through the serial monitor, but that is going to change soon (I think). He's running on an ESP32-C3-Supermini connected to a buggy rotary encoder and a 2" TFT OLED screen
i finally finished basic rigid bodies for my physics engine
broad phase is aabb
near phase is sat
and collision point generation is reference and incident edge clipping
it runs on a spatial partitioning grid and i'm pretty proud of it! runs around 10 fps for 100 rigid bodies so ill need to optimize it a little bit moreA Physics Engine I made just to get myself familiar with C++ and learn OpenGL and physics :D