Hack Club’s Scrapbook

A daily diary of what Hack Clubbers are learning & making every day.

ruben-sutton
@ruben-sutton1
i made a personal website for stardance! view here: rubensutton.com github: github.com/code2344/Personal-Website the actual live site is a bit different as i converted it into wordpress (and i'm hosting it on nest) but should be almost identical. i even got a blog on there!
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pkncoder
@pkncoder1
—————– Devlog XIV —————– The Planning - The possible NEW NAME??? - The New Project!! > To recap, my project is a custom made rendering engine that focuses on diverse rendering options along with high stylistic control (very high-level explanation). ✨ So What Happened? :camera_with_flash: I haven’t done much pure coding, HOWEVER, I am getting ready for some large-scale rewrites and additions to the code. For what has happened: • Fully sectioned the resource - disk - and scene - cpu/logic - directories (folders) so there wasn’t any GPU actions taken place. • Refactored resource and scene directories • Re-implemented Application into CMakeLists so I can compile and link that file. • Did some planning for the *huge* renderer rewrite that is coming up. Along with all of that, I came up with a possible name for the application (since, surprisingly, Tempname: Engine is a temp name) I had it when when gazing at the sun through some clouds over a feild. Although it is super basic, so I’m going to have to play with it. ❤️ Thanks for Reading!!! I might have to take a bit of a break from progress on this project, as I have a website that I’m making for my local fire dept. (look out for a new stardance project)! I’m also planning on doing some re-marketing / re-branding (idk what to call it) to change the descriptions of the project (ex. the “To recap section on my devlogs, and the landing page). I’ve been getting more questions on it, and my current explanations are a bit too much. Stardance Devlog: [Stardance Devlog](stardance.hackclub.com/projects/15129/devlogs/33845) Github repo: github.com/pkncoder/Engine Project landing page: pkncoder.github.io/Engine
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QuackX
@QuackX2
📔 New Devlog Boosted Author: @gusin9113 Title: Nara.io Summary: You are browsing as a guest. Sign up (or log in) to start making projects! Progress: • None Next Steps: • server devlog #1 - Lua integration + writing a spatial hash. hey everyone! apparently my last project didnt get any stardust because I didnt devlog (and some people being unreasonable in their feedback). so here we go! over the past 6 hours (hackatime genuinely sucks - cant record my hours properly) I have worked on integrating Lua into my server. this is for runtime modification and future plugin support. I also developed a spatial hash following Teschner’s Spatial Hashing algorithm. I dont know how well this post will fair and I dont even know how to get a newline character in these posts, so I will cut it short for now. if you want I can always go more in depth in the comments - just ask! :) • All devlogs, followers, and associated data will be removed. View Devlog button
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Kaplin86
@Kaplin867+
Day 215 / 365 Today was really productive!! On my game (called one turret) I reimplemented progress bars into the recode, got enemy waves fully working, added the skip-to-wave button, readded the escape key menu that now pauses, alongside buffing the market building after some light playtesting. I also have half of a converter for the old map format (which are really just zip files with a few json and images) to the new format (which is a godot resource file). Tommorow i will probably finish up the converter, then convert all the old maps into the new format. Then once thats done... I can start the first beta test for the update :) as for after the beta feedback processing junk, il probably work on reimplementing modding for the recode system. either that or remaking the map editor to be better. I did not work on my yomi hustle mod today though. But i have a sneaking suspicion i will do a lot tommorow (i have to wake up early for some stuff)
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QuackX
@QuackX2
📔 New Devlog Boosted Author: @gusin9113 Title: Nara.io Summary: You are browsing as a guest. Sign up (or log in) to start making projects! Progress: • None Next Steps: • server devlog #1 - Lua integration + writing a spatial hash. hey everyone! apparently my last project didnt get any stardust because I didnt devlog (and some people being unreasonable in their feedback). so here we go! over the past 6 hours (hackatime genuinely sucks - cant record my hours properly) I have worked on integrating Lua into my server. this is for runtime modification and future plugin support. I also developed a spatial hash following Teschner’s Spatial Hashing algorithm. I dont know how well this post will fair and I dont even know how to get a newline character in these posts, so I will cut it short for now. if you want I can always go more in depth in the comments - just ask! :) • All devlogs, followers, and associated data will be removed. View Devlog button
summer-of-making emoji
QuackX
@QuackX2
📔 New Devlog Boosted Author: @The-Craw Title: Crawssembly Summary: You are browsing as a guest. Sign up (or log in) to start making projects! Progress: • Programming languages are a lie! Learn how computers actually work! Scratch but for machine code. Runs on a custom-built rust-based VM and compiler. Over ~450 unlogged hours before starting Stardance. Programmed 100% in nano, no fancy editors used! ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ Github: github.com/Jonah-Crawford/Crawssembly‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ Crawssembly Online: crawssembly.ultimatecraw.xyz/‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ Crawssembly Docs: docs-crawssembly.ultimatecraw.xyz • I’ve made publishing packages super easy now, all you need to do is craw init to create the package, and then craw pkg publish. As long as you’re signed into CPM and gh, it’ll just work • I’ve added Markdown support for CPM packages 🔥 Next Steps: • Once you get 1 command working, many more will follow! That’s right, a command line written 100% in Crawssembly code 🔥 • I’ve decided to add a heap library to complement the stack library. Doing this should make my next idea easier • This is also my official announcement that I’ll be doing much less programming, due to summer holiday starting now. This is because I can’t program during family time, camping weeks, and other events. In addition, I have University after summer holidays, so this reduced productivity will continue throughout the rest of Stardance. Thank you all for making Crawssembly the number 1 project on stardance! View Devlog button
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Kaplin86
@Kaplin867+
Day 214 / 365 I didnt do much today in terms of programming or coding, but i still felt happy about today :) Most of my time and energy was eaten up by me driving my mom to the airport. well, driving the car back. Originally she was going to go to the local airport, but we had to go to an airport a few hours away since her flight got cancelled for whatever reason. odds are it was the rain maybe. i dont really know lol. but tommorow i should be free, free!! yay!! no comments about the doodle for today lol
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Kaplin86
@Kaplin867+
Day 213 / 365 I got the flying in my yomi hustle mod working good! See video attached :) well maybe i should have added a part where i actively use it, but as you can see in some parts of the video you can freely control the bird and its fast enough to combo with. I will probably be adding the attacks for em soon, alongside the big robot summon i plan. As for my game one turret, I got the wave and wave timer system to work now! So now its really just some small things i want to throw in before i can start the first beta test of the recode. For example, visual progress bars for buildings. I also need to remember to setup the maps for the new system, and hook up the new main scene to the main menu. But yeah really close to finishing it! I also went to the store today to look at some chairs to replace my current gaming chair. if you remember post 148, the arm-resting-part had broken and i fixed it with a sponge taped to the piece. anyways, the chair is old so its due for a revive anyways. Im probably just going to end up getting the same model though lol, its like the perfect chair :) I didnt buy the chair today because i am waiting for some coupons my mom got from the warranty stuff to fully be like processed and whatnot idk In totality, very good day.
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Lifelag
@Lifelag0
Hi guys, today i built an app inspired by beyond's <http://nyos.dev/prescript|nyos.dev/prescript>, it is practically the same thing on the frontend, but it uses a different method for getting the prescripts, it does this by fetching them from a database. In this app, you simply do as instructed, it is inspired by the Prescripts of Limbus Company as well as Library of Ruina, short summary: Prescripts consist of cryptic orders that you have to follow. it is at prescript-daily.vercel.app. *Play Limbus Company*
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CC-U0B86EJFYRJ
@CC-U0B86EJFYRJ0
Today I finished my PCB. I still may want to add some more silkscreen art on the back, and I have to check some things before ordering. But we’re aaaaalmost there with this project and I’m pretty excited. I got a quote from jlcpcb and it looks like it'll cost me like, 2€, including shipping, so that's great!
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kristaladhikari01
@kristaladhikari010
just completed my animated modern login page!!!
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kristaladhikari01
@kristaladhikari010
check it out guys! my hacktime status
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Kaplin86
@Kaplin867+
Day 212 / 365 I worked a bit on my game "one turret" today!! yay!! I got the turret inventory to work with the recode stuff :). I was debating on whether to have map manager, turret manager, or enemy manager handle adding items into the turret, but ultimately opted to just adding it as a function of the map resource. The map resource effectively acts as a save. this is actually the same on how it worked before the recode, just now its a godot resource instead of a renamed zip file. and as for my yomi hustle mod, I got the summon to be able to get influenced by a thingamajig that happens every action, but i still need to fine tune the flying. I also had some bundt cake that was pretty good (forgot to get a photo)
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pkncoder
@pkncoder1
Devlog XIII Spent some time off from working on this project, started the beginnings of another one. Finally ended up getting the interest to come back to this one > To recap, my project is a custom made rendering engine that focuses on diverse rendering options along with high stylistic control (very high-level explanation). 💡 Overview Commit message for this devlog: > BREAKING CHANGE - New asset system, new scene system, renamed SceneLoader to PrefabSpawner, still need to update rest of code with temp fix until reworking for new system. ✨ What _did_ I do? Previously, the asset manager did still handle caching already loaded assets (models, materials, textures), however the implementation was not professional and temporary: • Caching based on a string key (slow) • Broke the "single responsibility principal" many times by uploading to the GPU & constructing Scene objects Now, I am using AssetHandles (UUIDs) for caching, and I no longer uploading to the GPU in AssetManager. ❌ What _didn't_ I do? This new system is a good start for realigning and separating the different parts of the program, but is only about a third of the work. For what I still need to do, this is what follows: 1. Stop uploading to the GPU in the PrefabSpawner (scene) 2. Fix the renderer and find where I will upload the mesh & texture data. 3. Check for compilation and working across the whole project. 4. Change every instance of AssetManager to using AssetHandles. Once I have these, I can move onto redoing the renderers and FINALLY start working on the "fun stuff" ❤️ Thanks for reading!! ☀️ Github repo: github.com/pkncoder/Engine/tree/Phase-IV Project landing page: pkncoder.github.io/Engine
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ToeKnee
@ToeKnee0
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SalticHash
@SalticHash0
My Fudge arrived finally! (29 days...)
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ethanhawksley
@ethanhawksley0
I've just gotten back from Horizons Europa and had a blast! I made sure to write a new blog post hawksley.dev/blog/hack-club-horizons all about it before I forget. I've also been doing some miscellaneous changes to the descriptions on each page, and my OG images now use text-wrap balance so they look nicer! I've changed from logical css properties back to physical properties (width, height, etc.) because I want to support old or custom browser engines. I've clarified the split licensing that my site uses - a mix of MIT, CC BY, CC BY SA, and ARR. And finally, I discovered I can losslessly compress PNG's just by reprocessing them, so I did that for my whole site. My site's github repository github.com/ethanhawksley/ethanhawksley.github.io has 8 stars now :yayayayayay:
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Kaplin86
@Kaplin867+
Day 211 / 365 Today was basically like yesterday in the snese i didnt do much lol. I worked the tiniest bit on my yomi hustle mod, and got the puppet to work! Right now i can spawn them, and they can explode on command. Odds are i can work on it a lot more tommorow since il be at the pc with it all day hopefully. I also designed the minions. Im actually going to make it so you get one big robot minion and one little bird minion rather than 5 little guys. I also updated a bit of stuff in my gmtk game for a post-jam update as its lowkey shameful to keep it in the state it is. I feel the need to update it to prove myself in a sense. Today was also my brothers birthday so thats cool :)
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kristaladhikari01
@kristaladhikari010
i am currently learning python coding along with the uses of fun modules. also, i have a two days streak and 1 hours 6 minutes of coding time on Hacktime
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Kaplin86
@Kaplin867+
Day 210 / 365 Today i didnt do much lol. I started the day by playing some games, then watched my friend play games, and then i wasnt able to work on my yomi hustle mod since i was on a different pc. But when I did get back, i added a slide kick thing move (like the one from ninja) and also started work on the puppet mechanic. I think im going to have to be very careful with how i design it, since most puppet characters are like just one puppet, but im planning mine to be multiple. I made it so the character can summon (one) minion. Hopefully tommorow i can start adding the commanding stuff! and more than one minion, which might actually be easier than i expect. Ive also been debating on whether to update my gmtk game or not, but odds are im going to continue this project of modding kaplin into everything!!
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PixelSaver-U0498TGUX0B
@PixelSaver-U0498TGUX0B0
Officially Day 210 Personally day 26 Worked on macondo hardware project because I had extra time today!! Picked the two port usb hub but with kicad instead of easyeda (i want to stick with kicad and learn one thing. it's nice, but i hate having to find footprints and symbols)
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CC-U0B86EJFYRJ
@CC-U0B86EJFYRJ0
Today I started working on the PCB of my project. Everything here will be moved (I have literally routed nothing) but I found all the footprints and made the outline in photopea
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Kaplin86
@Kaplin867+
Day 209 / 365 Today was fairly nice, though i was tired most of the day for some reason. I worked a bit more on my yomi hustle mod! I actually finished all the base animations, and made like three moves lol. A kick, a punch, and a upwards attack thing where he gets on his tippy toes and it somehow does damage. I will probably get work on the actual minion part. I did some research and apparently my character's archetype is 'puppet', in particular 'swarm puppet' since its multiple small guys instead of one big one. Oh fun fact rather than using the main arrow symbol that yomi uses for attack icons, i drew my own arrow ased on how i generally draw arrows lol. i mean, it is my character. and if im going to be modding my character into as many games as i can, i think i should make it obviously mine. next after yomi im thinking stacklands or maybe terraria. or just noita since that would probably just be a player skin which is easy.
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Kaplin86
@Kaplin867+
Day 208 / 365 Since Im not really in the mood to work on my long term game or any other actual game, i had a brilliant idea!! im going to self insert my little oc guy into all the steam games i own that support modding!!! I think it would atleast be a funny youtube video :) that is if i turn it into a video im not promising anything. Today i started with yomi hustle! I got most of the core movement stuff down and will focus on the moves tommorow. I had to remove his arms for budget cuts though. dont worry they re appear when most important (like jump anim and punch anim). im thinking the gameplay will be summoner-based. I dont know exactly what core archetype though, id need to research that. I think hes closest to a zoner from my design
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Henry Wauzivuff
@Henry Wauzivuff0
23 July 2026, Thursday, Day *204/365*. *161 Days left. Jueves*. TODAY!!1!! well +30 • Creative writing in English. Somehow segued into Sam Neill • Forget about dnd club atp I can't. • Begun work on a pcb card... Some drawing, felt like a not very productive evening somehow.. • #C0B4WPB36F8. • ayo vro what's going on in #C0266FRGV :sob-pray: got me cackling News: • New Zealand actor Sam Neil, famously known as Hector Faulkner in The Hunt for the Wilderpeople and Alan Grant in Jurassic Park, passed away last week, in Sydney on July 13 2026. • A Google search reveals his passing in Darlinghurst, nearby Crux's venue and only a day after. Enjoyment: 5/10, Productivity: 6/10. *Song of the day:* :thragg-itspeak: HOLYY Streaks: 1. Coding: yesish 2. Art: Not yet, prolly gonna practice now 3. Documentation: IM HEREE ON TIMEE *368 more days.* I would, only if it's ████
That did happen yes
> black, white or █████ It's an anniversary of something to me tomorrow. One that brought me here.
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CC-U0B86EJFYRJ
@CC-U0B86EJFYRJ0
Yesterday I did a bunch of troubleshooting and today I finally completed the breadboard version of my last circuit. I feel like it’s pretty validated now so next item on list is: figuring out KiCad
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pkncoder
@pkncoder1
—————– Devlog XII —————– I haven’t done as much programing recently, but yesterday I wanted to finish what I needed to do quickly, as it wouldn’t take that long. &gt; To recap, my project is a custom made rendering engine that focuses on diverse rendering options along with high stylistic control (very high-level explanation). 🎯 UUIDs For a quick explanation of what a UUID is: UUID stands for Universally Unique Identifier. In practice it is a random alphanumeric (a-z,0-9) ID between 64-128 bits. For my project, I used an unsigned 64 bit integer (no negative numbers). It isn’t exactly what the standard for a UUID is, as it isn’t alphanumeric, but I think for now 18.4 quintillion ids are just fine. ⬆️ What Next?? Now that I’ve finished this, the next step is to gut & rewrite the entire asset managing system. I need to redo how files are found, how data is stored, how they are retrieved. Basically the CRUD (create, read, update, delete) line and more. ❤️ Thanks for reading Github repo: github.com/pkncoder/Engine Project landing page: pkncoder.github.io/Engine
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elipseday
@elipsedaynull
I didn't make anything. I didn't do anything. I just did summer school-work for extra credit. Plan to work on HC for more hours for horizons,
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Kaplin86
@Kaplin867+
Day 207 / 365 Today itself wasnt half bad. I was mostly just playing games to recover from my lock in lol. Il get back to working on stuff tommorow. I even booted up some pokemon go and drove around town with my brother. There was some event today that allowed you to get a free mega rayquaza so thats sick :) Il be honest im not really feeling good with my GMTK game. While the idea is good, its sooo overscoped and janky and whatnot. Theres no tutorial (except one easily skippable piece of text), barely any actual content, and a few other things. I suppose i feel like its undercooked? I feel like its undeserving to be a contender, and I feel bad for making it. Feel bad that im saying 'This is a thing i made for one of the most popular jams ever'. Shameful. Which makes me wonder if i should go through the effort of updating it. I mean, I know how i would make it better, but whats the point if its after the jam? Its not like if the game is good, it would suddenly get a second chance to become popular. Since I suck at marketing, I feel that if the game was good, then GMTK is a great way to get a project off the ground, no? Maybe im getting a bit greedy with that mentality. I enjoyed development either way.
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eyephoria
@eyephoria0
Today I opened Vscode
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Kaplin86
@Kaplin867+
Day 206 / 365 Most of my day was taken up by going to my brother's swim meet. yay. when i got home i got back on that grind for GMTK. I will be finishing it tonight, even if i need to stay up late for it lol!! I love the grind!! Yay!! The game will atleast loop, but il see how i feel about trinkets once im done. I think i need to focus on more items first. Maybe I can add trinkets in the little time at the beginning of tommorow before the jam closes.
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CC-U0B86EJFYRJ
@CC-U0B86EJFYRJ0
Hi! First project here! I'm making my first PCB as a birthday gift, it will be orca-shaped (my friend’s favorite animal)! Today I worked on the circuit, this is an astable multivibrator which I found online, it basically flashed two LEDs sequentially. But I modified it to be controlled by a photoresistor (so the LED only flash when it's dark!) and I also added a simple pushbutton powered LED just for funsies. Here’s my schematic, I tested it on Falstad and it works. Next step: testing it on breadboard. (excuse my notes in italian, they describe the circuit how I described it above)
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Henry Wauzivuff
@Henry Wauzivuff0
21 July 2026, Tuesday, Day *202/365*. *163 Days left.* Martes. TODAY!!1!! • First day back • Wow • Uh situations • Borrowed ESP32 from friend • Still cooked ◦ Design journal ◦ Photography journal (help I dont know photography techniques I need) • 60% Robotics test tomorrow :fear: • Some more short drawing practice • Began #C0ATP7MTNPJ project • I should lock back in but I just can't :sad-pf: News: • no clue aibaba ai something something look at #C08HH2NSXC7*Song of the day*: Minecraft OST Enjoyment: 6/10, Productivity: 5/10. Streaks: 1. Coding: yesish 2. Art: yes 3. Documentation: IM HEREE ON TIMEE *370 more days.* HE GAVE WHAT TO ANOTHER GUY? :thousandyardstare:
I feel like I'm in obsession- NO, you aren't my guy.
&gt; *What did you see, <https://xkcd.com/979/|Denvercoder9>?* o7 to those who have a test 2nd day back
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Kaplin86
@Kaplin867+
Day 205 / 365 Today I worked a bit more on my gmtk stuff! I dont have much to say lol im nearly done with the game loop (i said that yesterday but im not lying this time)! Honestly might need to scrap the whole trinket gimmick to add more food items. maybe.
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summer-of-making emoji🎮
java
@java0
summer-of-making emoji
Henry Wauzivuff
@Henry Wauzivuff0
20 July 2026, Monday, Day *201/365*. *164 Days left.* Lunes. *1* DAY *AGO.* Today-1. *Tomorrow is 21 July, Term 3.* • Spain won yay • Looped a song for so long it's now my top 6 track • Sent like 2 messages, I have 36 drafted ones :sb: • holy craic I should start locking back in ◦ Design journal ◦ Photography journal (help I dont know photography techniques I need) ◦ Robotics test • Drew a couple of owls • channel ping larp here News: • Spain vs Argentina at 5AM. Spain won the World Cup • *Song of the day*: Friend Instagram story audio pull Enjoyment: 6/10, Productivity: 5/10. Streaks: 1. Coding: yes 2. Art: yes 3. Documentation: IM ALMOST THERE! *371 more days.* WE love the big E :sparkling_fart:
There are two owl families, Strigidae & Tytonidae. Strigidae have circular faces while Tytonidae have heart-shaped ones!
&gt; *WHAT HAVE Y'ALL GONE AND DONE ON DAY 201?* &gt; • Canberra & greater Australia continues the trimester tomorrow. &gt; • Wish us, as I wish unto others, the best of luck o7
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Kaplin86
@Kaplin867+
Day 204 / 365 If the weight all went falling down at once, would it be enough to crush? wow that was such a tough aura line oh my days im such a cool guy wow (im never going to speak again bro 😭 lowk dont know why i put that there). anyways today I worked a bit more on that gmtk game! Im like not far from the main gameloop being done. After that, its just a matter of adding and implementing trinkets, adding a lot more food items, and maybe some more machines.
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elliotho831
@elliotho8310
Hi guys ^^ ! My first message on Slack :0. I want to share my progress here so anyone could follow along. Im building a cheap & expendable reconnaissance drone. I started my Stardance project a bit late (cuz of school stuff, but I’m glad now that I got things running), so this is my first bit of progress. Initial project planning is done, that includes: project architecture (fig. 1), mission objective, CONOPS (Concept of Operations), and design objectives (fig. 2). These requirements and constraints help make the design process easier for me. SEE YOU NEXT TIME /•᷅‎‎•᷄\੭!!!!!!!!!!!!!!!!!!!!
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Kaplin86
@Kaplin867+
Day 203 / 365 Today was really cool and good because GMTK started!! yay!! i decided to team up with my friend regonold (same guy who helped me make gnArp bAll, Souletrakk, Month of management, Culorz, and To Scale A Mountain) and since the theme is "Counting down", we tried to think of games with a lot of counting down. One that came to mind were those cooking games where every single little thing had a timer, so now we are making one of those. Except we are taking a page out of the gnArp bAll book with space theming. So now its a game where your in a space food truck, moving from planet to planet, and you need to cook meals on your journey before you reach the planet. Well you dont have to, but you will be penalized if you dont. and we are also going to try adding engine building. we will lock in more tommorow since my partner in crime had a tiring day before the jam started so he wasnt able to do much.
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PixelSaver-U0498TGUX0B
@PixelSaver-U0498TGUX0B0
Officiallyday 203 Personally day 25 Really excited about today!! Didn't get much done, but I've stuff coming up! I might skip gmtk game jam just to figure some stuff out personally, but I did find a cute color palette for my multiplayer game, and possible a multiplayer solution! Wasn't as motivated to work on the music tagger project today but alas... it's alright.
summer-of-making emoji🎮music emoji
ccode900
@ccode9000
I made a Face Tracking Turret that's base is the Hack Pack Mark Rober Turret but with some modifications such as an A.I HuskyLens Vision Sensor. Here is the link to my video demonstration: youtube.com/shorts/…
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pkncoder
@pkncoder1
----------------- Devlog XI ----------------- I haven't been programming as much, as marching band 🎺 has started, so I've had less time. But now I can do the really exiting stuff! > To recap, my project is a custom made rendering engine that focuses on > diverse rendering options along with high stylistic control (very > high-level explanation). What did I Do? As I mentioned in the last devlog, I have been working on doing a full passthrough of the entire project to get ready for major rewrites. I have completed by refactor checklist, so I have gone through ever cpp file to: Fix warnings Check object method & attribute visibility Check const, static, and inline declarations Change the placement and formatting of method Going through every line of code to do minor logic changes & change formatting Rename methods, attributes, functions, and variables to better names & names w/ personal conventions. Add comments everywhere Change the placement of the #C0BBNECQ9V1 statements (main header file, object interfaces, project files, project packages, extra C++ headers) Run a full clean, compile, and test of the application The LIE Technically I didn't go through every file, as I left AssetManager & Rasterizer. Since these will be completely rewrote soon I felt like it was a waste. What next? Now that I have finished cleaning up the code base, the next projects are to: 1. Move to using UUIDs instead of an entity index in scene 2. Gut AssetManager and rewrite it 3. Change to using metafiles instead of a predetermined path to assets 4. Rework the scene class 5. Extend IRenderer and get ready for the fun part! Thanks for reading!* I tried to keep this one shorter for y'all. I don't normally get too much attention to my devlogs, but I would be more than happy to answer any questions, as there is so much more to this project that even the landing page doesn't cover (WIP). If you're curious, feel free to reach out on slack (pkncoder), and here are some extra links about the project: Github repo: [github.com/pkncoder/Engine](https:/…/Phase-IV) Project landing page: [pkncoder.github.io/Engine](https:/pkncoder.github.io/Engine/index.html)
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PixelSaver-U0498TGUX0B
@PixelSaver-U0498TGUX0B0
Officially day 202 Personally day 24 I finished my macropad!!! hackclub.slack.com/archives/C0AUSQ0J7M3/p1784673626905549 github link is there and everything! Devlogged about what I did there too, so I'll skip most of that I made a little intro cutscene for every round to show how many wins each player has (I haven't added names to it yet but it's super smooth :D) That's whats playing int he video. Kind of cut the streak close for #C0AUZ1LAMH6 but it's okay right?!?!? Losing sleep over a 3d printer is worth it :nod:. My music tagger project is slower to develop, as I'm kind of lost as to where it should go. I have half a mind to make it a full blown music player atp... shoudl i? No clue who to ask about it, and it'd take a lot more time, but I'd know what to code and it would make sense. Right now it just adds genres and tags and can search through the database... and thats it. Not really useful, is it? Im also thinking of maybe a ranking system? like listen to two consecutive songs, and pick your fav. if you shuffle enough maybe you'll eventually rank evberything? might be fun... but wouldn't be super useful to me. Hm. Time to do some thinking.
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Kaplin86
@Kaplin867+
Day 202/ 365 Today I worked a bit more on my game One Turret. I recoded most of how bullets are, and will probably be making big changes soon. But before that, i will be focusing on finishing the current stuff and trying to get a beta out asap. Tommorow GMTK starts as well, so im really excited for that!!!!!!
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Henry Wauzivuff
@Henry Wauzivuff0
19 July 2026, Sunday, Day *200/365*. *165 Days left.* Domingo. *1* DAY *AGO.* Today-1. *2 days until 21 July, Term 3* • France vs England, England wow • HOLY LOCK IN! Caught up with almost the ENTIRETY of last week's logs here. • Begun working for my #C0AV4TR1K5K project! :pf: ◦ I should also work on studying for my robotics test worth 60% of my grade this Wednesday :pf: • Drew a thing for my font! • 9 People. #C0B4WPB36F8. The Lighthouse. News: • France vs England with England winning (for third place) • Day 200/365 :shocked: • Spain vs Argentina tomorrow at 5AM I believe. Edit. Enjoyment: 7/10, Productivity: 7/10. Streaks: 1. Coding: yes 2. Art: yes 3. Documentation: IM ALMOST THERE! *372 more days.* &gt; Why do people leave roses at graves?
It's the 200th day of the year; what have we all gone & done?
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DatCodeMania
@DatCodeMania0
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Kaplin86
@Kaplin867+
Day 201 / 365 I dont have much to report on today other then the fact I did some more summer classwork an am now basically done with it. Just in time for gmtk too (which is in like 37 hours). Anyways I didnt really feel like coding today, so i just played games. Like stacklands. I 100% the stacklands 2000 dlc. This actually made me disco ver something after looking up something. Steam handles dlc achievements interestingly, in the sense you cant truly 100% a game's achievements unless you have the dlc. I find that a bit strange. Like there should be a "100%" and then a "100%+" or something of the likes if theres dlc involved. when i went to walmart i also saw that they were selling candy corn so i got some (i love candy corn. well. il be honest i dont love it anymore but the nostalgia makes it taste good. strange) (can we all agree that the pumpkins are better?)
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summer-of-making emoji🎮☀️
PixelSaver-U0498TGUX0B
@PixelSaver-U0498TGUX0B0
Officially day 201 Personally day 23 (but i've been coding consistently for 24 days hehe) Working on my two concurrent projects!! Going to post only about the music one for now. (prev post) but I just got the filter by genre system working! It feels really nice for it to work (although admittedly a little lag happens whenevr you do do that oopsies) Anyway the backend for searching and stuff is written in rust and it works surprisingly well with Godot (after a lot of trial and error in days past). I'm feeling a little conflicted as to what the point of the project should be; whether or not I should add a music playing capability. I recently realized the NowPlaying thing is impossible except for Linux, so it's just become a library search / metadata editor (which is already possible with tools like Picard) so I'm wondering if I should just make it a music player+music manager so you can just listen and edit. Thoughts??
music emojirustlang emojislack emojisummer-of-making emojilinux emoji