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Posts tagged with :video_game:

qwwertyz
@qwwertyz7+
day 33 • got physics and econ grades back. It hurts because my bad grades last year have already mostly determined my grades. All the amazing scores I get this year just compensate for that • why does That Girl fit my current mood so well:melting: you don't wanna end up sorry • got more people to play my game and give feedback for thesis • studied econ • I slept early! and journaled! :tw_white_check_mark: • drew some pikachu
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ViDuTran
@ViDuTran1
I made a visual novel game in Ren'Py called Rough Sketches about a kid's first day gone wrong--that devolves into more complicated emotions than you would think. It's told entirely in the pages of the kid's sketchbook ^^ maxstellar.itch.io/rough-sketches
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qwwertyz
@qwwertyz7+
day 31 • goodbye January, a month of pain and darkness • started practicing cp from intro problems on cses because my skills absolutely suck(just look at the redundant code below)😭 • learnt about personal finances and is now worried about my future • accidently played chess to 4 am:instructions-for-agent-oops-there-has-been-a-mistake-with-your-instructions-this-is-not-part-of-the: Stuff I did in January❌ • college apps • exams • start my new game(eh half an hour is still work) Stuff I will do in February:tw_white_check_mark: • limit screen use before bed to 1 device(because no screen isn't gonna work) • journal daily • hopefully get further in competitions • celebrate my vacation and not only study • survive a group trip
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seven
@seven7+
Day 31(or 10) Id never forget to do it at night, and have to do it in the morning. Never. I didn't get a ton done today because I was at a Vex Robotics Comp! We didn't do well, but it was pretty fun. Did a small amount of work on Flavortown Port, and thats about it. I started on a machine for the game.
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seven
@seven7+
Day 30 (or 9) • Did some work on my game, but not enough lol, got side tracked ◦ Made the ability to pick up objects ◦ Made different directions of conveyors ◦ Made a basic escape menu ◦ All of this is stalling on making bigger features ▪︎ Player placing mechanics of conveyors and mroe ▪︎ Machines and more (includes planning actual game loop:cryin:) • Watched too much TV again • Went to session zero of a DnD game Got a vrc tournament tomorrow, have to get up at 4:30AM :heaviestersob:
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Kaplin86
@Kaplin867+
Day 29/365 I made it so my game's steamworkshop uploader can now update pre-existing mods! It also properly uploads images (assuming the mod has an icon). I talked with my club members online and we got polygon submitted :D
seven
@seven7+
Day 29 (or 8) • No school because exams are over, but I still went in to do some work on the robot • Robot is finished ◦ Well, we didn't write auton because everyone (all two of us) were tired of doing robotics on a day we werent supposed to be there ◦ Packed ◦ Did however setup lemlib, even though it wont be very accurate because all we have is an IMU, no encoders • ACTUALLY GOT THE CONVEYORS IN MY GAME TO WORK! ◦ apparently, when working with vectors and transforms, THE ORDER THAT YOU MULTIPLY THINGS MATTERS • Watched more Andor, can confirm, still a peak show Tomorrow is lock in time for my game
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qwwertyz
@qwwertyz7+
day 28 • collapsing from tests but at least it's all over • I have to work on my game secretly bc my mom thinks I'm wasting time:heavysob: • It's 8pm but I think I'll go to bed • remembered about poptropica, let's see how much childhood memory I can catch up on:thinking_face: • finished pixel, going to binge another movie tmr
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Hanako
@Hanako1
Day 28/365: • Started work on the track for my game, the first 18 seconds are attached (seeing as that's all I currently have). The full track should ideally be 3+ minutes long • Did days 16 and 17 (hehe) of the Onshape tutorial • Drew a sticker for flavortown • Most of the snow has melted by now and school reopens tomorrow, which sucks on the one hand...but on the other, that means I can finally take apart that calculator tomorrow!
Kaplin86
@Kaplin867+
Day 27/365 Today was fun! I played a handful of games, and started work on the workshop uploader for one turret. Im starting off by making it so the game loads all your published items, that way i can easily make it so you can update pre-existing items. It adds them to a dropdown ui. Outside of that I cleaned the snow off the car and used some of the icy chunks to make a wall. Heres a bad photo lol.
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qwwertyz
@qwwertyz7+
day 27 • 2 more subjects to go... I'm so ready to give up:sleep-wx: • I wanted to make a new game, roulette gave me a 2d isometric exploration digital game so instead of studying I wrote 700 words of lore and no code. 👀basically you're from the west coast, after exploring you finally come across to the east side and suddenly you discover a new continent in the sky(see concept art). upon rising up you discover the last human beings protecting this world from the Fading • watching pixel, can't wait to watch horror movie together w my friends on thursday:walter-white: • da bomb
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seven
@seven7+
Day 27(or 6) • Fought with oracle again and got it to work, only to realize that I need to either relocate my entire frontend for my game servers, or expose port 80 on my home net :why: • More (but not enough) work on my factory game. I thought I was done with conveyors, but no, im not. They still dont properly handle being rotated :cryin: I already spent 5 hours trying to make damn conveyors, I dont want to spend more. • Started rewatching Andor (great show, go watch it lol) • Played a few games, but not much because I spent like 4 hours watching Andor • SNOW DAY AGAIN ◦ I feel very conflicted because on one hand, yes snow days are awesome, but on another, we now have two exams on the same day (supposed to be separate days) and I have way less time to finish our robot before the competiton on saturday. ALSO GODOT 4.6 IS AMAZING (don't think I mentioned it yesterday) Pretty good day, I'll attach a video of the current state of my conveyors (if anyone has advice, it would be greatly appreciated):
Hanako
@Hanako1
Day 27/365: • Day 3 of sledding, the snow wasn't as slippery today, so it was way less fun. Probably the last I'll sled all year knowing the weather in my area... • Implemented that system for my Flavortown game...then realized it was trash and removed it. I'll have to compose a new track for the game eventually (hopefully tomorrow; knowing myself, probably not) • Opening that calculator will have to wait until Thursday, my school is cancelled tomorrow as well • Finally did some more work on my macropad! I had been stuck on configuring the keys...and to be honest, I still am, but I'm a little further than before, so that's...decent? • Randomly decided to make this choppy animation for a very birdbrained friend of mine
restaurantEntity
@restaurantEntity1
Day 26/365 3am uh Tasks I made progress on: • Khrome ◦ Implemented speedrunning ◦ Implemented prologue unlock when all levels in a chapter have been speedran ◦ Implemented a functional dialog system :yayayayayay: for the prologues ◦ Prologues... Streaks • Journal ✅ • Reflection ✅ • Commits :red-x: I FORGOT TO COMMIT THE SPEEDRUNNING FEATURE AAAAAAA • Medicines :red-x: :tired: e Reflection Mood: 3/5 Productivity: 3/5 I love starting work on optional parts of my game that take a shitload of time to implement. Thankfully, a good part of that was completed today, all I need to do now is make the goddamn prologues. I think I'll skimp on the save system for this ship. siufhsiuelhgeogiurehgisrg we're so close to overglade aaaaaaaaaa images uhh here's the dialog system working (rn I have it hooked to plain area3ds so you're able to refire them, will have to fix that) also lore uh "its very specific" said one person that read it so yea it'll be interesting trust
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seven
@seven7+
Day 26 (or 5) Fought with Oracle Cloud for port access stuff. Did a bunch of work on my factory game. That took most of my day lol. Also did some studying for my history exam! Snow day was nice. Vid is broken conveyors from my game lol
Hanako
@Hanako1
Day 26/365: • Did a lot more sledding • watched a bit more Mighty Nein • Have a system I want to implement in my Flavortown game, didn't have time today but will hopefully add it tomorrow • I wanted to open up my broken calculator today, but I don't have a fitting screwdriver for the screws it uses. I'll see if my comp sci classroom at school has the screwdriver type I need on Wednesday • A friend sent me this masterpiece • Uhh images, here's another screenshot of the little guys on my PCB (now in 3D view!). I love them so much.
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Kaplin86
@Kaplin867+
Day 25/365 I got the steam workshop to sync to the pre-existing modloader i had for github mods. If you hit subscribe for the item, it properly subscribes to it on the workshop! Only real difference is that with the github one, It would retrieve the mod data json so the game knows which version the mod belongs to without needing to download the full mod, however steam does not have such a feature so the "Same version" "same update" and "all" filters dont effect steam workshop mods. When I get more updates out (or more mods come out), i might opt in for the beta steam workshop thing where workshop items are available for specific builds only, meaning you cant download outdated mods. i think. idk. Next I have to add uploading the mod! What im thinking of doing is making it so it auto parses for tags, since my modloader can know what type of elements the mod contains! the weather wasnt that bad today tbh. Its really just a bit cold thats all. We didnt get any power outages like my parents feared!!!
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Hanako
@Hanako1
Day 25/365: • Went frolicking in the snow (almost lost my sled in a lake and had to wait 30 minutes for the wind to carry it back to the shore...) • Started watching the actual Mighty Nein D&D game after having almost finished the animated show (don't know how much I'll get through because it's so long) • All that's left to do for my macropad now is program the keys and submit it. I even put a bunch of little guys on the PCB silkscreen
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restaurantEntity
@restaurantEntity1
Day 24/365 its uh 2 in the morning on day 25. For good reason! i think Tasks I made progress on: • Khrome ◦ Shipped the game a second time! catgirlownsacafe.itch.io/khrome ◦ Added a few levels ◦ Decals don't work when exporting to web so had to change that to a plane ◦ added a grid thing! press z or c while in game to cycle between the X,Y,Z planes ◦ Streaks • Journal ✅ • Reflection ✅ • Commits ✅ • Medicines :red-x: :tired:gahhh Reflection Mood: 4/5 Productivity: 5/5 go play the game :cat-gun: in other news nothing much uhhhhhhh im too tired to talk ailjjwfiawfa i tried waking up early today to lock in, I think I did lock in cause I remember seeing 7hrs in the dashboard, i mean the wakatime tingy in godot, but there was a big gap in between the morning and evening locked in phases... eepy time ALSO uh images uhhhhhhh here's the itch page ok gn gng byeee
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Kaplin86
@Kaplin867+
Day 24/365 Today was a nice and cozy day! I set up steam workshop fully for one turret!!! Well sorta. In terms of the workshop bit, its all complete. Now I just need to get things like the ingame mod browser and ingame mod uploader to use steamworkshop. But via the steam ui, i can subscribe to items and it will download it properly and my game reads it into the mods!! It also started to snow... oh well I dont think the snowstorm will be THAT bad! (odds are i am going to regret my words)
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restaurantEntity
@restaurantEntity1
Day 23/365 i feel better, must be the shower that I had in the evening yes that's a haiku btw, i think Tasks I made progress on: • Khrome ◦ Implemented the Phaselock obstacle ▪︎ What's the Phaselock Obstacle? • A phase lock locks the player into a specific state (blue or gold) • A phase unlock unlocks the state change given that the state the player is in currently matches it ▪︎ Created the Grey variants of Blue and Gold Phase Locks and Phase Unlocks ▪︎ Had to finagle with a bunch of autoloads and functions ▪︎ Added a stuck animation for the phase effects - now if its a phaselock the phase indicator freezes at the bottom ◦ Implemented chapters ▪︎ After this ship (spoilers) I'm planning on adding secret prologues to each chapter that act as levels while also giving lore tidbits to the player • Unlocked if you complete each level in a chapter fast enough ◦ Some levels have really tight shortcuts to get the required times :3 ▪︎ (Very jankily) implemented the code for 4 chapters... it's all hardcoded :heavysob: • Feel free to check the gh repo :pf: ▪︎ Each chapter introduces new obstacles ▪︎ Sorted current levels into the new chapters ▪︎ Made the Game UI display them as Simulation [chapternumber].[levelnumber] (see 2nd image) ◦ Misc ▪︎ Fixed bug where the timer wasn't pausing while in the pause menu ▪︎ Made animation for the level name faster ▪︎ Added a tiny effect on the timer so it dims on player death ▪︎ Changed the death counter to say "OK" when at 0 deaths, cause i'm evil >:3 ▪︎ Created three levels - one of them is a test one that I'll delete Streaks • Journal ✅ • Reflection ✅ • Commits ✅ • Medicines :red-x: :tired:gahhh Reflection Mood: 3/5 Productivity: 4/5 not giving myself a full 5 on productivity cause I could've done more today but I woke up late + got distracted by getting the visa and booking tickets, but I did get about 6.5 hours done today I'm cautiously optimistic about getting the required time to go to overglade, but there are a few variables namely payout and whether something goes drastically wrong in the next few days that forces me to be away from my laptop for too long. Picture time! Here's a picture of the Phaselock platforms in-game, do lmk if you have a better design idea that conveys that idea of locking/unlocking while also being easy to pair up with the other one. Here's also a picture of a slightly evil level, y'all were complaining about the perspective throwing you off so I thought why not? And also a picture of the level select system, now with the new chapters! I should resize the next chapter/previous chapter buttons huh Anyways gn people!
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Kaplin86
@Kaplin867+
Day 23/365 A lot of the day was spent preparing for the upcoming snowstorm, so I didnt do all that much. I helped code a bit on the roblox game my friendgroup was making, I made a modular system to easily add new gears and abilities as UI. I also started a hytale mini-tutorial series where i show how to make specific elements in the world gen system! First episode I showcased how to add strata lines to the generation!
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restaurantEntity
@restaurantEntity1
Day 22/365 i feel sick ugh Tasks I made progress on: • Khrome ◦ Added a timer and a deathcount ◦ Added the typewriter effect to the level info display ◦ Added hover anims to the keys ◦ Fixed a bug where the cool effects from yesterday were blocking inputs from reaching the pause menu... just set their input handling thingy to disabled ◦ renamed the levels from numbers to their level names and changed the level storage system from a dict to an array so I can drag and add levels as I please in the inspector. ◦ maybe some other stuff idk im so tired uhhhhhhhhhhhhh Streaks • Journal ✅ • Reflection ✅ • Commits ✅ • Medicines :red-x: :tired: almost there Reflection Mood: 2/5 Productivity: 5/5 lotta lotta lotta stuff done tday, but I'm so tiredd aaaaaaaaaaa I just wanna go eep Also applied for the singapore visa today, hopefully it goes well :prayge: as a ss uhh here's a screenshot of the recording of the game cause im too tired to open up godot again for ts
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restaurantEntity
@restaurantEntity1
Day 21/365 im like oscillating Tasks I made progress on: • Khrome ◦ Made a cool effect when you switch between states ◦ Made a key-door obstacle with animations and sfx ◦ Made the level finish orb have a hover animation ◦ changed the colors of the player and the level finish orb ▪︎ Made the player's outline swap to fit the phase it is in ◦ tried to fix a bug where selecting a level from the level select doesn't update the game ui's level text, to no avail. Might be a race condition. Streaks • Journal ✅ • Reflection ✅ • Commits ✅ • Medicines :red-x: :tired: i keep doing half of it never the whole routine Reflection Mood: 3/5 Productivity: 4/5 lotta lotta lotta stuff done tday, the colors for the doors/keys still look ugly so might work on fixing that... guh. buh. Here's a screenshot with as many of the things I worked on today in a single screenshot. The red door is opening because I just collected the key for it, and keys can also exist within the different phases so you have to look out for them (eg the yellow key to the botton center of the screen that opened up the blue door in the back).
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Kaplin86
@Kaplin867+
Day 21/365 Due to me finally settling down at my pc a lot later than usual, I really didnt get all that much done. I played and talked with friends, and I added a bit of features to the capture the flag game i was on about last post, such as randomized teams. My favorite minecraft roleplay-ish server announced that they are closing down the server the day after its 1 year birthday. Its sad but it was a great run, then again I could have seen it coming for various reasons. I played around with even more hytale plugin stuff and got a custom hud to show up, and you dont even need a command to make it appear! I will probably turn this into a cool stat-bar soon for a game im trying to recreate
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Kaplin86
@Kaplin867+
Day 20/365 I looked into hytale plugins a bit (i didnt get far). When my friendgroup got a bit bored and were struggling with games to play we just made a capture the flag game on roblox lol!!
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restaurantEntity
@restaurantEntity1
Day 19/365 publishification of the stateful piece of software known as a video game Tasks I made progress on: • Khrome ◦ Made all the other levels ◦ some misc updates to ui and stuff ◦ fixed some bugs ◦ published the game! catgirlownsacafe.itch.io/khrome Streaks • Journal ✅ • Reflection ✅ • Commits ✅ • Medicines :red-x: :tired: Reflection Mood: 3/5 Productivity: 4/5 I published the game! Apparently I worked for >5hrs today? which is crazy. I guess I was too tired to question if I was in the flow state. Although now I am DEFINETLY not in the flow state, and I DEFINETLY need some eep. Photo? uhh here's a photo of the itch page ig. and of the hatched milkyway egg? I'm so behind on the milkyway lore I just realised the ship was accepted when trying to take a ss of the hatched egg thingy lmaooo :heavysob: so you get the juicy reviews from the reviewer too
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Kaplin86
@Kaplin867+
Day 19/365 Played around with even more hytale biome generation yayay!! I sent in a request for an HCB nonprofit for my hackclub! I also started work on setting up steam workshop for my game One Turret.
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Hanako
@Hanako1
Days 16 - 18/365: - Did ~40 minutes of work on my flavortown game - started learning Onshape using this tutorial, got through 9 videos - I'm working on CADing P03 inscryption now
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restaurantEntity
@restaurantEntity1
Day 17/365 the lock in doth come before the lock out Tasks I made progress on: • Khrome ◦ Did 1 hour of work ▪︎ I was finagling around with two different audio software trying to make one of them work with Vital before I scrapped my projects on both of them, restarted on LMMS and realised there was an instrument specifically designed to import external VSTs into LMMS. Well. Hmm. ▪︎ So I gave up on music, played Cobblemon for an hour or two, then after a few spontaneous chores and stuff got back and added the pause system for my game. That's all I did. Streaks • Journal ✅ • Reflection ✅ • Commits ✅ • Medicines :red-x: :| Reflection Mood: 4/5 Productivity: 2/5 Today was NOT a productive day. The lock-in-turned-lock-out huddle was fun tho! The pause menu isn't anything too fancy, I'll prolly change it a bit later down the line. The main reason it wasn't done in like 10 minutes is because my UI is jank so I had to devise a clean way (debatable) to trigger the pause menu while pausing the game and not allowing other things (state change) to happen in that time. Work for tomorrow: audio. I'll first start with sfx, then spend the rest of the time working on game music. I think something either dark techno or something similar to the vibe of Bloxorz would fit the game.
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restaurantEntity
@restaurantEntity1
Day 15/365 locked half-out? half-in? semi-locked-in? Tasks I made progress on: • Khrome ◦ Did about 4 or 5 hours of work, got into the flow state during the last hours or so and finished basically all of the obstacles for my game. Now all that's left to do is make levels, cleanup the ui, add audio, and a mini tutorial. Streaks • Journal ✅ • Reflection ✅ • Commits ✅ • Medicines :red-x: guh... Reflection Mood: 3/5 Productivity: 3/5 kinda ehh day today, locked in a bit for overglade but that's about it. Was afk for a good bit. I'm continuing the habit of waking up and reading a book first thing in the morning, which is nice. Here's a screenshot of a level I made to test out all of the obstacles. I think some of them (spinner, moving platform) should be more visually distinct or indicative of its purpose, and also I should add some particle effects to the 'fan' (translucent thing) to indicate its direction but that's about it. I should also make the gold and grey variants (the core mechanic is you switch between two states [blue and gold], grey obstacles exist in both states)
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restaurantEntity
@restaurantEntity1
Day 14/365 me when the <#C09HDTRNZJQ|> Tasks I made progress on: • Khrome ◦ New project I made for #C09EZSEMB16| to try and get the hours for Overglade... ◦ I finished nearly all the basic systems - levels, the main mechanic of switching states, basic UI ◦ Nearly 5.5 hours of work done today - the most this year! Streaks • Journal ✅ • Reflection ✅ • Commits ✅ • Medicines :red-x: not again... Reflection Mood: 4/5 Productivity: 4/5 today was a very locked in day. Wrote a bit in reflections. I also woke up today and read a book instead of opening slack first thing in the morning :yayayayayay: didnt move the new quotes to the vault tho :noooovanish: anyways there isn't much I can show about the game itself cause you can't show the mechanics in a single screenshot so here's the main menu splash screen thingy, will change in the future
https://scrapbook-into-the-redwoods.s3.us-east-1.amazonaws.com/88d60f5d-e056-4ed5-892b-64acdf493217-image.png
Kaplin86
@Kaplin867+
Day 14/365 Today I spent most of my day playing around with hytale modding, in particular structures and world generation. for my aces I made a main menu and a transition screen. I also came up with a better name for my game.
Kaplin86
@Kaplin867+
Day 12/365 Today on my aces game I made stuff yeah thats it bye jk I made the board round, physical turn indicator, and the sky changes colors to represent the combined follower colors of the current player. Users now get shown their cards rather than the hardcoded ones i have in the scene. Some cards will now be cancelled if it cant do a specific effect properly (i.e. kill 2 crimson civillians to get amber followers. If there are no more crimson civillians, the card wont run now ) Engrams of chaos got accepted into #C0A8CMWM0CR| for 1 full page! yay!
Kaplin86
@Kaplin867+
Day 11/365 Today I got a good chunk of progress on my aces game. I planned out some cards im going to add in the near future, Tweaked the shader coloring, user-card targeting, and made this neat metaball-esque effect for UI. I dont think it looks the best though so I might redo it. Outside of aces, I cleaned up the repository for one of the games i made for shiba (Engrams of chaos), and submitted the game for #C0A8CMWM0CR|! I hope it gets accepted :D
https://scrapbook-into-the-redwoods.s3.us-east-1.amazonaws.com/ca2c924e-f383-4460-8d37-de3def8e15b2-image.png
Kaplin86
@Kaplin867+
Day 9/365 Today I spent most of my day at the hospital, staying with my mom while she was there (she was REALLY dehydrated somethin like that idk. Shes fine now dont worry). By the time we got out of there it was 6 pm which I then picked up my friends who were staying the night so I legit didnt spend any time on my project today. But I did think a LOT about the ui for my aces project. I think i might try recreating the "lava lamp"-esque effect the game "Cult of the lamb" has!
https://scrapbook-into-the-redwoods.s3.us-east-1.amazonaws.com/ee2ca6a3-8f49-4a85-9ce7-817c98886fb6-image.png
sebasht1oon
@sebasht1oon0
implementing a blinking mechanic in my game (this was the only way i could think of to make it lmao)
https://scrapbook-into-the-redwoods.s3.us-east-1.amazonaws.com/39d4b0c5-22c8-408c-aa7f-1a455210148d-screenshot_2026-01-08_224402.png
Kaplin86
@Kaplin867+
Day 8/365 Today I made my aces game look a bit better! I added sprites for "other players" and threw in a shader I got from @/armand 's "space game" project they made for shiba (really good game, you should <https://nanomars.itch.io/space-game|check it out >btw). Anyways the shader has color pallete support, and since my game is themed around occult stuff, I made a color pallete using the rider waite tarot cards and threw that in. Though due to a lack of purple I manually added some shades. I think it turned out pretty cool!
https://scrapbook-into-the-redwoods.s3.us-east-1.amazonaws.com/0ebf50ac-8c42-47df-ab75-503deb2a12cb-image.pnghttps://scrapbook-into-the-redwoods.s3.us-east-1.amazonaws.com/e9288852-0a60-443d-807a-bb7bc3a70347-3c679bb0-da9b-42b0-886b-af608b728dc0.png
Kaplin86
@Kaplin867+
Day 7/365 Today I made cards visualize in my aces game. The game also shows the current player too! I also spent a bit of time working on one turret and made some more achievement images, alongside adding the rest of the achievement-giver pieces for the maps internally.
https://scrapbook-into-the-redwoods.s3.us-east-1.amazonaws.com/ad0ef779-6c73-4dcd-b840-afc270b1265d-image.png
Ava Bisset
@Ava Bisset0
Added a drive in sequence! It’s crappy but in the next few days I’m going to purchase Aseprite and make some game art. I’m thinking of adding a cinematic transition, where a couple trees flood your screen and then you get to some black background with a familiar object and a loading screen thing. I need it to look polished!!
Kaplin86
@Kaplin867+
Day 6/365 Hi guys its me kaplin anyways today i woke up earlier than usual so I hopped on the grind early and I got a lot more progress than usual done!! For my aces game, I finished all the pull cards, balanced out some cards, added a display for the turn currency "pips", made cards throwable, and have a wip for moving cultists visually and wip for using cards as a player.
Neya
@Neya0
yesterday i worked on the game itself and have quite a bit done! the cat can run around and bump into stuff :D
Kaplin86
@Kaplin867+
Day 4/365 Today I worked on my aces game but I felt generally lazy for some reason idk. I started work on a proper turn system and implemented pips to the game! Pips is the turn currency which determines what/how many cards you can play that turn, determined by dice roll. I also set up and experiment with the current cards: gave 5 cpus each 3 different cards, had them battle it out until stalemate or board-wipe (i havent made it so they can get more cards so there is a chance for a certain follower type to be untouched), log the winner's cards, and repeat 200 times. Though the data is... concerning, hopefully it balances out when i add more cards.
https://scrapbook-into-the-redwoods.s3.us-east-1.amazonaws.com/4992b1f9-f9c7-4ae1-844d-3a954f2188fd-image.png
RaygenSylvieRupe
@RaygenSylvieRupe0
Day 1: • Biked around a bit testing out my microphone and GoPro. Intended to post it for #C0A69F5VC22| as a sort of week 0 pilot but my GoPro is acting funny. • Wrote some go for the first time! Loving the built in tests. Syntax is weird, I've grown accustomed to TS syntax apparently. • Clean a lil • Read more of the fly.io blog, specifically: ◦ fly.io/blog/tokenized-tokensfly.io/blog/wrong-about-gpufly.io/blog/operationalizing-macaroonsfly.io/blog/carving-the-scheduler-out-of-our-orchestrator ◦ and also, dev.to/wsoltani/i-built-a-game-to-understand-flyios-orchestrator-flyd-operator-sim-35ca Overall decent day. Going to sleep now. Turns out my new migraine medication commonly causes fatigue and tiredness, so that kinda ruined my day lmao.
https://scrapbook-into-the-redwoods.s3.us-east-1.amazonaws.com/567f0f64-768b-4730-b62f-70cc67af5a5b-d409768d-2c56-43bc-ab19-7cbe8da5ad95.png
Neya
@Neya0
i wasnt able to post yesterday but i drew a basic design for the make your own game console thing and i finished some frames of the cat. should i have the notes app on the dock or the messages app
https://scrapbook-into-the-redwoods.s3.us-east-1.amazonaws.com/7bd4c773-8987-414d-9a5a-62aa49901c21-image.pnghttps://scrapbook-into-the-redwoods.s3.us-east-1.amazonaws.com/ae83e97d-a06b-4405-85e1-4cd4f0c0dd4d-image.png
Neya
@Neya0
today i worked on jumpstart v3 and am making a character for game console ysws 1 bit pixel art is so hard :nooo:
https://scrapbook-into-the-redwoods.s3.us-east-1.amazonaws.com/94569af9-d115-44fd-983c-751b5696308d-image.png
Kaplin86
@Kaplin867+
Day 2/365 Today I worked on my aces game and implemented card effects. Only the data side, I will do the functionality parser bit later. I now know how to use godot resources fully now!! yay!! I also worked on one turret a bit by designing 2 more achievement graphics (technically 4 but i hate one so i will redo it later)
https://scrapbook-into-the-redwoods.s3.us-east-1.amazonaws.com/2ebb8730-27cd-4973-be4f-4b49d0383655-image.pnghttps://scrapbook-into-the-redwoods.s3.us-east-1.amazonaws.com/d4dd1522-2320-448a-8ecb-bea4a638c633-image.png
n0o0b090lv
@n0o0b090lv0
DAY 1/:365days:: • Went snowboarding :)) • Played game • Chose pc (also have random screenshot)
https://scrapbook-into-the-redwoods.s3.us-east-1.amazonaws.com/e5f577ab-dd27-4e83-ac6c-8d9b291d14e9-screenshot_2025-12-11_151655.png