@ViDuTran1I made a visual novel game in Ren'Py called Rough Sketches about a kid's first day gone wrong--that devolves into more complicated emotions than you would think.
It's told entirely in the pages of the kid's sketchbook ^^
maxstellar.itch.io/rough-sketches
@azzyblooms0i made a trombone that works inside of a web browser!!!!!
- supports 8 partials/4 octaves
- control slide using mouse or keyboard!
check it out: azzyblooms.github.io/trombonline
demo video:@SkyfallWasTaken0I just shipped Timevoice, a Toggl Track clone!
As a contractor, I'm responsible for tracking my time and making invoices - this tool helps me do both!
Some neat features:
• Invoice PDF generation + emails
• Tags, projects and clients classification
• Billable and non-billable time entries
• Multi-user and multi-workspace support
• OAuth with Google
Under the hood, it uses :rails2: Rails, :tailwind: TailwindCSS, :svelte: Svelte 5 + Inertia for the frontend, and :postgres: Postgres in production. Check it out!
@brny0I built a virtual pet rock that can sit around in your CLI while you program. I think its pretty cool, you should try it out. The hardest part was all the switches in the code. flavortown.hackclub.com/projects/8323
@restaurantEntity1Day 26/3653am uhTasks I made progress on:
• Khrome
◦ Implemented speedrunning
◦ Implemented prologue unlock when all levels in a chapter have been speedran
◦ Implemented a functional dialog system :yayayayayay: for the prologues
◦ Prologues...
Streaks
• Journal ✅
• Reflection ✅
• Commits :red-x: I FORGOT TO COMMIT THE SPEEDRUNNING FEATURE AAAAAAA
• Medicines :red-x::tired: e
ReflectionMood: 3/5Productivity: 3/5
I love starting work on optional parts of my game that take a shitload of time to implement. Thankfully, a good part of that was completed today, all I need to do now is make the goddamn prologues. I think I'll skimp on the save system for this ship.
siufhsiuelhgeogiurehgisrg we're so close to overglade aaaaaaaaaa
images uhh here's the dialog system working (rn I have it hooked to plain area3ds so you're able to refire them, will have to fix that)
also lore uh
"its very specific" said one person that read it
so yea it'll be interesting trust
@restaurantEntity1Day 25/365early today huhTasks I made progress on:
• Khrome
◦ Fixed the speedrun timer so that it doesnt start until you move
◦ Added a ProgressMenu system
Streaks
• Journal ✅
• Reflection ✅
• Commits ✅
• Medicines :red-x::tired: e
ReflectionMood: 4/5Productivity: 4/5
alright gang the plan is simple
I ship tomorrow
which means I have to:
• Set up the save system
• Find a clean way to get the time from the timer/clock, compare it with the level's speedrun time, and if it's less that the speedrun time register that level as speedrun
• Make prologues for each chapter (atleast 1 prologue for one chapter)
• Make those prologues unlock when you get all levels in the chapter unlocked
• that's all
veeeery simple
ohwait this is supposed to be a reflection
uhh we had relatives over today, so I was partially locked out but still managed to get 6hrs today. I really don't need to look at hours anymore cause I'm nearly over the hour threshold! Just need to focus on getting the quality and polish in.
tomorrow will make or break my plans for overglade maybe
alr photoes uh this is how the progress system looks like now, I'll change the textures of the buttons later but rn the idea is:
• greyed out = disabled
• no border = unlocked
• white border = completed
• gold border = speedran
alr gn gang long day tmr
@restaurantEntity1Day 23/365i feel better, mustbe the shower that I hadin the eveningyes that's a haiku btw, i thinkTasks I made progress on:
• Khrome
◦ Implemented the Phaselock obstacle
▪︎ What's the Phaselock Obstacle?
• A phase lock locks the player into a specific state (blue or gold)
• A phase unlock unlocks the state change given that the state the player is in currently matches it
▪︎ Created the Grey variants of Blue and Gold Phase Locks and Phase Unlocks
▪︎ Had to finagle with a bunch of autoloads and functions
▪︎ Added a stuck animation for the phase effects - now if its a phaselock the phase indicator freezes at the bottom
◦ Implemented chapters
▪︎ After this ship (spoilers) I'm planning on adding secret prologues to each chapter that act as levels while also giving lore tidbits to the player
• Unlocked if you complete each level in a chapter fast enough
◦ Some levels have really tight shortcuts to get the required times :3
▪︎ (Very jankily) implemented the code for 4 chapters... it's all hardcoded :heavysob:
• Feel free to check the gh repo :pf:
▪︎ Each chapter introduces new obstacles
▪︎ Sorted current levels into the new chapters
▪︎ Made the Game UI display them as Simulation [chapternumber].[levelnumber] (see 2nd image)
◦ Misc
▪︎ Fixed bug where the timer wasn't pausing while in the pause menu
▪︎ Made animation for the level name faster
▪︎ Added a tiny effect on the timer so it dims on player death
▪︎ Changed the death counter to say "OK" when at 0 deaths, cause i'm evil >:3
▪︎ Created three levels - one of them is a test one that I'll delete
Streaks
• Journal ✅
• Reflection ✅
• Commits ✅
• Medicines :red-x::tired:gahhh
ReflectionMood: 3/5Productivity: 4/5
not giving myself a full 5 on productivity cause I could've done more today but I woke up late + got distracted by getting the visa and booking tickets, but I did get about 6.5 hours done today
I'm cautiously optimistic about getting the required time to go to overglade, but there are a few variables namely payout and whether something goes drastically wrong in the next few days that forces me to be away from my laptop for too long.
Picture time! Here's a picture of the Phaselock platforms in-game, do lmk if you have a better design idea that conveys that idea of locking/unlocking while also being easy to pair up with the other one. Here's also a picture of a slightly evil level, y'all were complaining about the perspective throwing you off so I thought why not? And also a picture of the level select system, now with the new chapters! I should resize the next chapter/previous chapter buttons huh
Anyways gn people!
@restaurantEntity1Day 19/365publishification of the stateful piece of software known as a video gameTasks I made progress on:
• Khrome
◦ Made all the other levels
◦ some misc updates to ui and stuff
◦ fixed some bugs
◦ published the game! catgirlownsacafe.itch.io/khromeStreaks
• Journal ✅
• Reflection ✅
• Commits ✅
• Medicines :red-x::tired:ReflectionMood: 3/5Productivity: 4/5
I published the game! Apparently I worked for >5hrs today? which is crazy. I guess I was too tired to question if I was in the flow state. Although now I am DEFINETLY not in the flow state, and I DEFINETLY need some eep.
Photo? uhh here's a photo of the itch page ig. and of the hatched milkyway egg? I'm so behind on the milkyway lore
I just realised the ship was accepted when trying to take a ss of the hatched egg thingy lmaooo :heavysob: so you get the juicy reviews from the reviewer too
@MohamedElsayed0GreenSteps
> AI-powered sustainability assistantDemo: greensteps.devlix.org
Built this during a hackathon. The goal was simple: make sustainability less preachy and more usable in real life.
What it does
• Step-by-step, personalized guidance
• Interactive AI flows instead of info dumps
• Focus on practical actions, not “save the planet” lectures
Timeframe
• ~2 days, end to end
My part
• Backend + AI
• Most of the frontend
Tech
• FastAPI backend on EC2
• Gemini Live API (audio)
• PostgreSQL (RDS)
• React frontend on S3 + CloudFront
• CloudWatch for logs
What I learned
• Time limits force better product decisions
• Real-time AI + WebSockets get messy fast
• People engage more when tools guide, not judge
Not perfect, but it works and we shipped. Iterating next.
@PianoMan00Day 2/365!
• Flavortown ship certs
• Flavortown support team
• Gardener stuff
• Worked on improving loading speeds for Visionary and I made it possible to access your profile from the ideas page
• Huddle in #C09SXNX0GNP|!
@mathias0:50days: Day 50/50 (10/10)
Did nothing today, so I'm going to do a recap of what I've done:
- Setup Glance
- Create a FreshRSS widget for Glance
- Refactor wakamitm frontend
- Read an academic paper read a paper about Cipolla laws and Depixelizing pixel art and one about helium
- Finish "Animal Farm" (almost, I've read 4/5)
- Make an api/webapp for my light bulb
- Ship my OneDrive proxy
- Make an archiving tool
- Bulb api (bubulb), onedrive-proxy and archiving tool (goarchiver) got shipped to Midnight
- Archive stuff: archived thevalleyofcode and my website
- Add a dropbox to the 1drv proxy
- Somehow make a workflow public so user can choose what version to build Shipped to Midnight too
- ~Make a real website for mathiasd.fr Way better now (I'm going to write a post about 50days on it soon)
- Make something in C(++): forgot so many times :(
- Publish dotfiles~: MathiasDPX/dotenv
- Setup Coolify on my server: I installed it but it took too much resources so I moved to docker composes and glance to monitor
Extras:
- Started to make an Immich like website cuz like Coolify it took too much resources
- Got a new server so I've installed it
- Bought a Midnight ticket
- Finished AoC 2025 and optimized it
- Made an @scrappy-U015D6A36AG alternative
- Vibe coded a small app called wakey-wakey to try to fix my sleep schedule
@hex40:50days: day 50
I am writing this at 12:21 AM, January 1st, 2026, which technically means that I missed my update for today, but who cares?
Today, after not getting a lot of sleep, I mostly prepared all of my goodbyes and tried to tie up loose ends. Spent much too long drafting my holy yapparonie for #C0818RRJGDA|, dropped a fragment for an ARG (:eyes_shaking:), and dmed a few people that I still have stuff to finish up with.
you know, this is my own challenge and i've only achieved 2/8 of my goals. I didn't ship Fireside, learn Rust, or finish #C09MJJV82QY|. I missed 3 days. many of my updates were nothing burgers. but maybe that's not what really mattered. maybe what did matter was coming back (mostly) every single day, trying my absolute hardest to make these 50 days count. and I think I succeeded. I made two projects that made people smile, I solved a bunch of AoC puzzles, I learned about code organization in Godot, and I kinda understand Rust now?
I don't know what's going to happen tomorrow. Maybe this under-13 fiasco is just an elaborate prank. Maybe they're going to give me a few extra days here. As I write this, I'm still living in the world where my Slack account is active. I have no clue what's going to happen next - tomorrow, over these 3 months, over the next 3 years. But I'm grateful I got to hack and build during these 50 days alongside all of you.
catch you on the flip side <3
(also, yes, hand reveal :shocked:)
@qwwertyz7+day 49
• how many days have I forgotten about updating this??:sweatdrop:
• succesfully finished my 50 day art challenge!! I'm very proud of myself!
• I finished all my physical to-do goals, shipped my game(stellar ship!), finished the website, also drew everyday
• my sleep and excercise is still messed up though
• what do I do after this? What's my new year resolution? i've been doing college apps for the entirety of christmas break and I'm losing my mind. I just need one school to accept me and end this nightmare:cryign:
@Akaalroop0I made a bot which gives you minecraft recipes!
It was a pain generating all the 519 images of crafting recipes, but yeah I did it! :yay:
I made it in Kotlin so it will eat all the RAM on my RPI Zero 2W on which it is hosted :thumbup-nobg:
Hopefully you like it!
It’s @MCRecipes !
Just ask for any recipe like: @MCRecipes oak boat
Links:
Flavourtown: flavortown.hackclub.com/projects/3016
GitHub: github.com/Spacexplorer11/MCRecipes
@deanayoung30Guys, I made a site where you can pay for 3d printing, I know that other people have similar things but I thought why not create another one :ultrafastparrot:. I also created an in web slicer which you can drag and look at the file you uploaded. I think its pretty cool! Give it a try! I would love to get some feedback for improvement! You can try it here: printstack.org
@logabe0Day 46 (feeling the pressure 😓):
• Spent most of the day w/ extended fam which was fun
• Finished my PCB on a lock-in call in #C09M3V4E7MM|
• Might practice clarinet now? I'm attempting to learn Moonlight Sonata
Tomorrow:
• Submit my PCB to #C083S537USC|
• Work towards polishing either Burning Rain or Milkyway Pets so I can get that stellar ship
• Practice Clarinet
below is my incredibly messy wiring
@logabe0Day 43 (1 week left!!!):
• Submitted Sands of Time for #C0A2YUQ33RP| and played everyone elses games. I'm now 12 hours closer to Overglade :cat-cool:
• Nearly finished with my #C09RKNVS5SB|. I really didn't want to be working on it during Christmas, but I just need to write docs and ship it.
• Sorted out christmas gifts for the fam
@revi0programming languages compile down to bytecode, then machine code. its all machine code at the roots, machine code all around
you could say machine code is the final layer, the most basic, the most fundamental thing the computer parses
but what if you took a different approach?
PARAMATH!! the language that compiles NOT TO MACHINE CODE, but to MATH!! it uses math to approximate binary logic, which means now (at least in theory) you can run code on a scientific calculator!!
like everything i make, its a proof of concept, and this is my most recent and most proudest brainchild of all!
the github repo is github.com/kaemori/paramath, dont look too close :3c@ajhalili20060Not technically a ship (YET), but if you do run a community service/app for the Hack Club community (note: not YSWS/event specific) and needs uptime monitoring powered by GitHub Actions + Issues + Pages? I already set up Upptime so you don't have to mingle with secrets and stuff. Just edit the .upptimerc.yml to add yours, send it as a pull request, and it's ready to go once merged.
You can see the latest status and more at status.hackclub.community and the backing repo at github.com/hackclub-community/community-services-status. Or, you can hop at #C0A4DLGF8TD| to get notified when a new incident or scheduled maintenance pops up on the radar, alongside any updates.
Read on github.com/hackclub-community/community-services-status/blob/master/CONTRIBUTING.md on how to setup uptime monitoring for your community service.
@areallyawesomeusername0shipping symphony! It's like chatgpt but on a slack workspace! It's agentic too!
symphony can do many things!
For example..
Search the web
Generate images (broken ATM)
Search URLs
Perform deep research
Switch models if needed
Memory! It can remember things you said in a thread.
* Or..just chatting!
i did this bot for the flavortown
repo: github.com/Snowflake6413/symphony
demo channel (no abuse plz): #C0A56UCL4MS|
@logabe0Day 38/50:
• Started designing my first-ever PCB ‼️ It was a lot easier than I though :D I'm gonna (hopefully) finish it tomorrow.
• Sorted some bugs in the Milkyway website.
• Practiced clarinet for the first time in like a week - started playing a new song.
• Spent 2 hours working on my #C09EZSEMB16| projects. On track to ship Burning Rain by the end of the week!
Goals for tomorrow:
• Finish designing the PCB!
@Karo0I just shipped an update to libreassistant.vercel.app!!
Libre Assistant is an open-source AI chat interface that uses ai.hackclub.com to provide free, unlimited access to over a dozen models from 6 AI labs, including but not limited to Gemini 3.0 Pro, Gemini 3.0 Flash, and GPT-5.1 Thinking!
The update I just shipped added three things:
1. Gemini 3.0 Flash, Qwen3-Next, and Qwen3 VL 235b
2. A new free search tool that uses search.hackclub.com to provide accurate and fast agentic search
3. Keybinds for both MacOS & other systems
@tacy0day 36 of 50 days to 2026!
Today I ended up doing a ton of work on my auth project. I have it almost ready to ship but I need to finish up the last few features and deploy it first. 🤞I can ship it tomorrow.
I made a little snowflake website for #C0A277A4FP0| with flask which was a fun distraction. Super simple but it was fun to build and I tried deploying to railway for the first time! That deploy experience is sliiiiiiick. They have made it so easy to get your first project deployed and with a url its incredible. I'm so very tempted to make an OSS railway as my next project. We shall see.
@logabe0Day 36:
• Started making my gift for #C09RKNVS5SB| and had a blast
• 1½ hours of work on Burning Rain. Aiming to ship it by sunday!
• Played piano and helped move a fridge
• Friend group drama is crazy
@tacy0day 34 of 50 days to 2026!
I had so much happening today. I ended up having meetings from 4 till 10 which was fun. I attended an AMA with Quinn Slack which was insanely cool and I also did quite a few OYAC meetings and got to meet the other leaders from across the country and hear about some of the frontline advocacy work which was amazing and really encouraging.
Independently I also worked on an interesting little project showcased below which I will be sharing more about soon as well as some more mc hacking with one of my friends. Oh and I also made a keychain in onshape for haxmas. Hopefully I can ship my semi secret project tomorrow and make a nice showcase video :)
@ionixv0hai chat today im shipping hack club radio, an internet radio channel that you can add your favorite songs to!
ionixv.hackclub.app/radio.html
it runs a simple azuracast instance where i put your requests into a looping, shuffling playlist!
@ionixv0i'm shipping a simple, no bs TUI client for the #C099S1LLFFU| API.
it is public domain software. anyone may copy, modify, publish, use, compile, sell, or distribute it.
github.com/IonixV/hackaiTUI
@logabe0Day 30:
• Worked on Burning Rain in a huddle! I think I'm gonna ship it soon :D
• Did a bit of work on my website
• friend stuff 😐
Got a job tomorrow which is nice, but it's be all day so I'm gonna be exhausted afterwards :(
@areallyawesomeusername0oh my god im so tired but look, i made my first slack bot! the name is KittenBot! it can show you cat facts, gifs, pictures and you can chat with an AI which has a cat personality! this slack bot is for Meow YSWS so that's why I made it cat themed!
repo: github.com/Snowflake6413/kittenbot
image below shows an example of the AI in action! :aga:
@aviad0Hiiiiiiiii
I wanted to share a small (but fun!) project I built recently — a function-grapher written in C.
it uses ASCII characters because I have zero shame and basically no UI experience, kind of chaotic, but realy fun to mess with.
If you want to check it out, break it, improve it, or just laugh at the code structure — here it is:
github.com/Aviadalm/C_Graph_Engine
Would love any feedback, ideas, or cursed suggestions 💖
@hex40:50days: day 22!
finally packed up the #C09676ZTG8P| stickers! hopefully I can ship them out by friday :D it'll be good to finally get this off my shoulders :hs: spent the rest of the day on AoC - part 1 was easy enough but I couldn't for the life of me get part 2 to work :( maybe if I have free time tomorrow I can try again.
@ajhalili20060Not technically a ship, but you need a knotserver for your git repos on Tangled but can't find knot1.tangled.sh? No worries, I got you! I successfully have one running at knot.hackclub.community with SSH port 33939 on #C056WDR3MQR|. Just ping me for your AT Proto DID/handle at #C07H1R2PW9W| (or via DMs if you will) for access. (don't forget to get your SSH pubkeys added on Tangled to push commits)
Learn more: tangled.org/recaptime.dev/knot-docker-nest
Featured repo on the git push screenshot below: tangled.org/andreijiroh.dev/site
@ingobeans0i made a game to help lighten spirits in these dark winter times, called winternight! its really cute and wholesome (and short). made in rust for siege :siege:
hope you like it :>
github: here
@Smeagle0Sticky notes you can pin to any window (i am finally going to ship something!)
@matmanna0made this library a little while ago but never officially "shipped" it here
do you play the electric guitar or bass? are you a fan of reverse engineering and/or (music) hardware hacking? if so, my new venture, Bender, might be interesting to you:
Aiming to liberate proprietary music hardware through protocol reverse engineering, my first project in this space, LtAmp.py, serves to enable interfacing with the LT-series amps produced by a certain giutar manufacturer that rhymes with Bender and names their products after horses. As of now, the library:
• is fully MIT-licensed, source-available, and star-able on GitHub
• is installable through pip and listed on PyPI (the python package index)
• supports almost all basic functions including preset management, footswitch slot configuration, and metadata
• enables the creation of other apps and tools such as CLIs, alternative GUIs, and augmentation platforms
• is fully tested with the LT25 model (but should work with others such as 40-100 and Rumble)
• is the first non-.NET solution for connecting to this series of amps (that I know of)
If you're at all interested in this project or anything else I'm planning at Bender, please leave a star (⭐), follow the GitHub org, or reply/DM/issue with suggestions, questions, ideas (I'd be thrilled to chat about anything but music tech excites me a lot!)
@ingobeans0hello!! last week I made a super mario maker inspired game for siege, called Goblin Maker! you can build and share levels, and browse levels made by other people!
Github: github.com/ingobeans/goblin-maker
Itch: gnarmi.itch.io/goblin-maker
the game was written in rust, but the server is a flask app hosted on Nest. entire project took about 35 hours :>
i'd love it if you checked it out (you can play in your browser)! make some levels! thanks <3
@logabe0Day 12 of :50days::
• Posted the Windows and Linux builds for Milkyway Pets in #C09EZSEMB16| in order to get some feedback before I ship it. I got a lot of feedback and have learnt a lot from getting it into the hands of other people for the first time. Some of the issues I've noticed:
a. Use a makefile to automate the build process. Automated testing is hard to make work in this context, but it would also be useful.
b. Improve the config experience: Already partially there! The program now looks for a config file in the same directory as the program, and the program come with a template for the config file. I'm considering moving away from TOML to something simpler and more forgiving with user errors.
c. Get rid of the Space-to-toggle-window-decorations thing. It's confusing, and being able to drag the window should be the default on most platforms. It's still needed on Wayland, since they can't set their own position.
d. Better error handling: Currently errors either get ignored or are printed to the console. The windows users found this a bit confusing since they aren't running it from the terminal, so a graphical error window would be useful.
e. Better installation guide: When I finally ship this project, it needs to have a good guide to installation and usage, since running the program requires you to find both your Hackatime API key and a :milkyway: Session ID. Somebody had an issue with getting their sessionid cookie, but I couldn't replicate it. A backup method would be useful just in case.
• Studied for my Japanese exam tomorrow. I focused on listening, which I've been neglecting up until now. I'm not feeling the greatest about tomorrow, but I'll give it my best shot :salute:
• Did a practice exam for my licence test tomorrow and got a cool clean calm and collected 100% LETS GOOOO!! 💥 💥 ‼️ I'm either gonna sit the exam tomorrow or the day after, depending on how I'm feeling.
@abductedbyaliens0Hello!
DuctuAI is a mobile app made with Thunkable, designed to help users, especially seniors, learn to use smartphones confidently. It features step-by-step animated tutorials with explanations, AI-powered chat assistance, and interactive quizzes to reinforce learning. The app makes navigating a smartphone intuitive, engaging, and accessible for beginners.
Source Code can be found in the releases:
github.com/check1123/DuctuAI.git
Playable URL:
thunkable.site/w/U9wlpAtivJY0vCqkkjwMP
@zeankun.dev0made a creator for replicating or recreating cued shows like Eurovision or what else, and gives a LiveEdit-like and a video editor UX and experience. if you've never heard of it, it's a cueing application for live TVs and feel as if they were edited. if you want to know more, you should look up either "liveedit recreation" or "cuepilot recreation" on YouTube, and you'll get it (I'm a CuePilot user btw)
source code (GitHub release later):
github.com/zeankundev/Showcut
download here:
github.com/zeankundev/Showcut/releases/latestsnapcraft.io/showcut
@freddie0Ducky Diagnostics is a project designed for the PicoDucky (but just python for now)!
It runs a series of commands and saves output to debug.txt with some formatting and voilà, a detailed list of spec's and more information about your device. You can download it from this GitHub link. (this was made for YSWS #C08QZ0P7QP6|)